Body Slam is the usual choice, though Rampage or strength scaling can also work. You will need some way of killing the enemy because some enemies can scale their defence and get you into a stalemate if you just rely on strikes. It’s actually easier despite the -15 block per turn because you don’t have to wait till you draw and play Barricade. You can also make this deck with Calipers instead of Barricade. Headbutt can be a good way of reusing Entrench. You just want to cast Entrench as much as possible to double any block you saved over from the previous turn as well as any you generated this turn. This can easily get you to having much more block than the enemy can do in damage (except the heart that can scale beyond your maximum block). Most notably, it can give extra block when combined with Rage. It can do extra damage when combined with Juggernaut. It can be both a defence card and a finisher in a Demon Form deck since it benefits from strength (like all attacks do). It can be a way of getting block in a Clash deck without having to add more skills. Iron Wave isn’t itself an archetype but there are some synergies you should be aware of. When playing this deck against the Awakened One, remember that you’ll need to keep a way of applying Vulnerable (if you’re using Dropkick) to continue to combo after it comes back to life. Note also that being able to store more cards in hand means you don’t have to thin down as much, so Runic Pyramid can be good for this deck. ![]() You don’t need to have a thin deck (though it does make this faster), because Ironclad can thin down his deck mid-combat with cards like True Grit, Burning Pact, and Fiend Fire. There are some substitutes for Dropkick like Flash of Steel and Finesse, or you can create a second Dropkick during combat with Dual Wield. ![]() You need to have two, because a card can’t draw itself with its own draw effect.
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